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Double Dash’s defensive mechanism of dodging shells using well-timed power-slides has been completely eliminated in MK DS, which is a shame. Another returning move from MK64 is the ability to drag most of the weapons behind you as a means of defense. Yet MK DS provides an interesting compensation each kart has an "item" stat which indicates the probability of getting useful weapons instead of endless banana peels and green shells. Unfortunately, there are no longer character-exclusive special weapons as there were in Double Dash. The rotating triple shells and rows of banana peels are back in business. Weapon handling in MK DS is very similar if not identical to that in Mario Kart 64. Players with big hands will find pressing the small DS buttons and alternating between left and right on the directional pad uncomfortable, but it’s nothing they can’t get used to. Drafting, which was first introduced in MK64, is modified in this game so that it occurs frequently and not randomly. Even though you’re not using an analog stick, you can feel the kart’s boost just like in Double Dash. Performing mini-turbo boosts while drifting is great. Power Sliding your way through turns has never felt this good, for the jumping feature from the older games has returned. The absence of analog control for the DS hurts a bit, but it’s surprising how well the development team matched the controls with the GCN installment. Speaking of ‘feel’, Mario Kart DS’s controls are almost perfect. Nonetheless, the spirit of the GCN installment is still present, as you can pick from various types of karts, each having a different feel when racing on the tracks. Maybe that’s why the development team ties this game with Super Circuit and not Double Dash. The first characteristic fans will notice about the game is that it ditches the two-characters-per-kart factor introduced in Double Dash, and returns to the classic roots. Longtime fans will also enjoy this game but will have a couple of things to complain about.
#Super mario kart 64 battle bomb series
Gamers who never got into the series will love everything this game has to offer. You’ll find a lot to do in this game whether you’re playing alone or with friends. In terms of content, MK DS is by far the biggest installment in the series. Not only that, but the latest installment packs a lot of new tricks up its sleeve. Mario Kart DS, however, is the best of the Mario Kart series in almost every aspect and fans will notice a lot of slick elements amalgamated from all four prior titles. Longtime fans consider Super Circuit to be more of a remake of the original Super Mario Kart for SNES as opposed to a full-fledged installment. The development team regards it as a direct sequel to 2001’s Mario Kart: Super Circuit GBA, but they’re dead wrong. Mario Kart DS is the fifth installment in Nintendo’s clone-inspiring mascot racer.