![mari 2 sanisvar scene mari 2 sanisvar scene](https://i.ytimg.com/vi/fz0zNzYOpVM/maxresdefault.jpg)
Internal tools for original content creation (e,g, using prims or voxels), together with mesh editing capabilities, may come in time, but these are not currently a priority focus, ],.HOWEVER – these are not all “Day 1” capabilities These land tools should allow for creating caves, overhangs, etc., and offer some means of auto-generation of some vegetation and present more in the way of volumetric liquids (so you will eventually be able to eventually fill a beaker with liquid). There will be built-in tools for terrain building and layout management, which have been focus for the Lab.FBX file import capabilities to support a broader range of content creation tools to include Sketch-up, Blender, 3D Max, etc) As the year progresses, the Lab will expand Sansar support to other content creation tools beyond Maya (e.g.When first opened to the public, Sansar will not be as feature-rich as Second Life, and will take time to mature.
#MARI 2 SANISVAR SCENE FULL#
![mari 2 sanisvar scene mari 2 sanisvar scene](https://i.ytimg.com/vi/7jKk35GzuDo/maxresdefault.jpg)
Around Q3 2016 they hope to start publicly revealing more about the platform, more images, possibly videos, possibly information on specifications, etc.Those simply wanting to look around Sansar will not be accepted.Further creators are to start gaining access from August 2016.This followed closed alpha testing which commenced in August 2015, which included invitations to those in markets which the Lab are targeting for Sansar.Access is limited to content creators willing to work with the Lab, provide feedback, etc., , and accept the risk that changes to the platform may break their content.The application form is still available at the time of writing The Lab launched the “Creator Preview” application process on April 26th 2016.Time Frames: Creator Preview and Extending Access = 36th citation, from Lab Chat 2, January 2016.Ĭitations to Lab Chat, etc., transcripts provided in this blog reference the relevant part of the transcript podcast /video citations include a time stamp, if relevant external media citations are to the article.= 1st citation, a statement from Linden Lab, April 2016.“Wareable” = Wareable on-line) and “month year” is self-explanatory. LC1 = Lab chat 1) or a media publication (e.g. I don’t claim to have covered everything that has been said, but I have attempted to include the most relevant points of interest.Ĭitations are given in the format where “number” indicates it is a unique reference (citations to the same reference use the same number) “article / publisher£ indicates if it is a transcript (e.g. This article is an attempt to pull relevant core information from those sessions and assorted press / media reports into a summary of what has been said thus far about Project Sansar, citing references for anyone wishing to follow-up. Since then, more information has been released, both to the press and more particularly via in-world sessions such as the annual VWBPE conference (April 2016), the Lab Chat meetings (November 2015, January 2016, May 2016) and the recent SL13B celebration Ebbe linden Q&A (June 2016).
![mari 2 sanisvar scene mari 2 sanisvar scene](https://i.ytimg.com/vi/1-S2VyLerjU/hqdefault.jpg)
#MARI 2 SANISVAR SCENE SERIES#
In July 2015, I produced the first in a (possibly) semi-regular series intended to summarise what has actually been stated / revealed about Linden Lab’s next generation virtual experiences platform, Project Sansar.